top of page

Technical Art

I bridge art and code — building shaders, VFX, and tools that make real-time projects look great and run well. Primarily working in Unity (HDRP/URP) with a focus on performance and clean pipelines.

TimelineGraph Editor 3_edited.jpg

Unity Tools

Glowing vines gif

Shaders and VFX

A  real-time 3D + sound experience

Graceful Impact
Lobby Enviro.png

Lighting and

Scene Optimisation

Generative Assets_edited.jpg

Procedural Assets

To view my 3D Art  | Motion Design  | Animation portfolio

check out my Artstation

  • Instagram
  • art_station_logo
  • Vimeo
  • Youtube

© 2026 by shapehazy

bottom of page