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I’m a 3D artist specializing in real-time projects, with expertise in technical art and animation. I’ve worked on gamified VR/AR simulations and mobile games, optimizing assets, creating environments and characters, developing technically complex animations, and building Unity tools. My background in filmmaking and motion graphics brings a strong aesthetic and storytelling sensibility to my work.

See some of my filmmaking and video production work HERE

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© 2026 by shapehazy

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